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Grand Theft Auto V 27_08_2025 14_59_47 Grand Theft Auto V 27_08_2025 14_59_59

@SourceModzZ
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Awesome work

@limon-light
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Awesome work

thanks <3

@L7NEG
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L7NEG commented Sep 26, 2025

Goated but can you make it customizable?

@limon-light
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Goated but can you make it customizable?

I mean, what more do you want on it?

@L7NEG
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L7NEG commented Oct 3, 2025

Goated but can you make it customizable?

I mean, what more do you want on it?

I mean like you can change the text in an input box ?

@limon-light
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Goated but can you make it customizable?

I mean, what more do you want on it?

I mean like you can change the text in an input box ?

yes you can just need to find the hash which is quite simple

@limon-light
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rebased.

@ShinyWasabi
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I don't see why we need this feature.

@tupoy-ya
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I don't see why we need this feature.

In theory we can use this to tell people to inject at the main menu when they get a Battleye error.

@limon-light
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Yes

IMAGE_NT_HEADERS* GetNtHeader() const;

private:
template<typename R = void*, Symbol T>
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Revert the changes to this file.

{
AddLabelImpl(0x1B2EA75B, "YimMenu Story"); // Title Story Mode
AddLabelImpl(0xABB00DEB, "YimMenu"); // Title Pause Menu
AddLabelImpl(Joaat("PM_ENTER_MP"), "Play GTA Online with YimMenu");
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Use _J instead of Joaat. Also, I suggest you to remove all of these and add overrides for only these labels for now:

"HUD_BE_RESTART_EF_DISABLED_WITH_BE": "GTA Online requires BattlEye to be disabled. Please restart Grand Theft Auto V to disable BattlEye.",
"HUD_BE_RESTART_EF_ENABLED_NO_BE": "BattlEye is required to play GTA Online. Please restart Grand Theft Auto V to enable BattlEye.",
"HUD_BE_RESTART_SERVICE_NOT_RUNNING": "BattlEye is required to play GTA Online. Please restart Grand Theft Auto V to enable BattlEye.",

{
return Joaat(str);
}
static uint64_t ComputeHash(uint64_t value)
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Remove these two.

void InitImpl();

template<typename T>
const char* GetTextImpl(const T& label) const
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Only accept uint32_t.

{
extern bool AssistedAimShouldReleaseEntity(__int64 a1);
extern const char* GetLabelText(void* unk, const char* label);
extern const char* GetLabelTextInternal(void* this_, uint32_t label_hash);
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You don't need GetLabelText as it just calls the other one anyway. Remove it and rename GetLabelTextInternal to GetLabelText.

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5 participants